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Bring everyone together. Host your way.

From a question to a shared gameIllustration of question cards, a quiz screen and a results sheet on a green background.

Choose a game mode, practice before you host, and control the game from your phone. Set up your quiz for a lesson, workshop or quiz night.

Explore modes and hosting tools

One quiz. Your way to play.

Choose a mode when you launch a game. Rehearse beforehand, then use the hosting tools during play.

Start with your questions.

Write a quiz from scratch or import questions you already have. Prepare the questions, answers and time limits for your next lesson or gathering.

studio.kabooom.liveKaBooom’s quiz editor showing the question list and controls for the selected question’s answers and time limit.

Product screenshot with sample data. The Studio interface shown here is in English.

  • Set the pace

    Create multiple-choice or true/false questions with two to four options and one correct answer. Set the time limit and points for each question.

  • Import existing questions

    Paste questions in KaBooom’s text format. The import preview points out errors before you add them to the quiz.

  • Use your own AI

    Copy the formatting prompt into your preferred AI assistant. Review its output, then paste the questions into KaBooom. KaBooom does not generate questions itself.

  • Keep the next session ready

    Start from an editable template, duplicate a quiz, or prepare questions with fellow hosts in a shared library.

Keep everyone on the same screen.

Show the questions, countdown and answer reveals on one shared screen. Guide everyone through the game, with a leaderboard between questions and a podium at the end.

Static recreations of product screens with 48 sample players. Names and results are examples. Interface labels match the current product.

  • Add your branding

    Use your group’s logo and theme on the live screen. The lobby shows the PIN and QR code players need to join.

  • Use keyboard shortcuts

    Press Space to advance between phases. During a question, press Escape to pause or resume. You can also use the on-screen controls.

  • Pause for a discussion

    Pausing a question holds its countdown. Questions close on the server’s clock, or early when every connected player has answered.

  • Manage the lobby

    See who has joined before you start. Remove players with inappropriate nicknames from the lobby.

Thumbs ready. Eyes up.

Players read the question on the big screen and answer on their phones. The phone is a controller for the shared game, with no app to install and no player account to create.

Choose on the phone
Wait for the answer reveal
  • Join in the browser

    A six-digit PIN and a nickname are enough. Players can type the PIN or scan the lobby’s QR code.

  • Pick a shape

    Each answer button has a color and a shape: circle, triangle, square or diamond. Match it to the option on the shared screen.

  • Your first accepted answer counts

    The first answer accepted by the server stays locked. The phone does not receive the answer key before the reveal.

  • Return to the same game

    If the connection drops, the same browser can reconnect with its player token while the room is active. The score stays with that player.

How we protect the answer key

Look beyond the final score.

After the game, review who played and how they answered. See which questions were straightforward and which were more difficult.

studio.kabooom.live/reportsKaBooom’s session report showing final standings and per-question results from a sample game.

Product screenshot with sample data. The Studio interface shown here is in English.

  • See the final standings

    Review the final rankings, scores and fastest correct answer.

  • Look question by question

    See how many players answered and how many got each question right. Use the difficult questions to plan your next round.

  • Take the numbers with you

    Download the standings or per-question breakdown as CSV when you want to work with them in a spreadsheet.

  • Reports use player nicknames

    The report records the game’s nicknames and answers. Players do not supply an email address to join.