Bring people together. Collect less.
Recreated from the player app. Sample PIN; this picture does not open a room.
Players join with a PIN and a nickname. Know what happens to player data before the first question.
See what we storeWhat we store.
Live room data expires after the game, while saved reports remain. Here is what we keep and for how long.
| What | Why | How long |
|---|---|---|
Player nickname and standings | The room, leaderboard and saved report: nickname, score, rank, correct-answer count and, in Survival mode, when a player was eliminated | Kept with the game report. Reports are not deleted automatically. |
Answers and response times | Per-question choices, correctness, response time and points make the report possible | Kept with the game report. Reports are not deleted automatically. |
Temporary live room state | Running the room, accepting answers and reconnecting players | Expires ten minutes after results are saved. Inactive live rooms expire after six hours. |
Room engagement counts | Reconnects, late joins and device categories describe the room; device categories are not attached to individual players | Saved as aggregate counts in the game report |
Host profile | Your email, display name, language and Google profile image support your host account | Until you delete your account |
Host sign-in data | Session records, including IP address and browser information, plus Google account identifiers and sign-in tokens | Session access lasts 14 days and can renew with use. This is an access limit, not a data-deletion deadline. Account deletion removes session and provider records. |
Quizzes and community content | Questions, game snapshots, branding, memberships and invitations support your library and shared communities | Kept with the library or community. See the rules below for deleting personal and shared content. |
Host product usage events | Feature usage helps us understand how hosts use Studio. Players do not send these events | Not deleted automatically. Deleting an account removes its link to these events; event counts remain. |
Player nickname and standings
- Why
- The room, leaderboard and saved report: nickname, score, rank, correct-answer count and, in Survival mode, when a player was eliminated
- How long
- Kept with the game report. Reports are not deleted automatically.
Answers and response times
- Why
- Per-question choices, correctness, response time and points make the report possible
- How long
- Kept with the game report. Reports are not deleted automatically.
Temporary live room state
- Why
- Running the room, accepting answers and reconnecting players
- How long
- Expires ten minutes after results are saved. Inactive live rooms expire after six hours.
Room engagement counts
- Why
- Reconnects, late joins and device categories describe the room; device categories are not attached to individual players
- How long
- Saved as aggregate counts in the game report
Host profile
- Why
- Your email, display name, language and Google profile image support your host account
- How long
- Until you delete your account
Host sign-in data
- Why
- Session records, including IP address and browser information, plus Google account identifiers and sign-in tokens
- How long
- Session access lasts 14 days and can renew with use. This is an access limit, not a data-deletion deadline. Account deletion removes session and provider records.
Quizzes and community content
- Why
- Questions, game snapshots, branding, memberships and invitations support your library and shared communities
- How long
- Kept with the library or community. See the rules below for deleting personal and shared content.
Host product usage events
- Why
- Feature usage helps us understand how hosts use Studio. Players do not send these events
- How long
- Not deleted automatically. Deleting an account removes its link to these events; event counts remain.
Players are never asked for an email, a phone number or an account. Their nickname still appears in the saved game report.
Deletion has a clear scope.
You can delete your personal library. Shared community content has separate deletion rules.
Deleting your account
Erases your profile, sign-in records, personal library, quizzes and reports. If you own a community, hand it over or delete it first. Content you authored in another community remains there without your account attached.
Putting a quiz in the trash
Keeps it recoverable. An unplayed quiz can then be permanently removed; a quiz that has been hosted stays in the trash because its reports reference it.
Keep the game fair.
The phone receives the answer options, while the server keeps the correct answer hidden until the question closes. This works automatically.
- Phone
Sends the player’s choice. The first answer the server accepts counts.
- Server
Measures receipt time and calculates the score itself.
- Reveal
Only after the question closes does the phone receive the correct answer.
It cannot stop players looking up answers or helping each other. Set suitable time limits and have a host supervise the game.
Fair playKnow where data goes.
Game data and website traffic use different services. The website uses no analytics cookies, but its host still processes browser requests.
Games and accounts
The game, your account and their backups run on our servers. The website, contact form’s bot check and optional join check use the separate services described below.
The website uses Cloudflare
Cloudflare serves this site and measures cookieless, aggregate page views, referrers and loading speed. It handles browser requests, including IP addresses, on its global network, which may be outside the EU.
Bot checks use Cloudflare
Turnstile runs on the contact page and, when enabled, before joining a game. Cloudflare processes browser signals and an IP address to distinguish people from scripts, possibly outside the EU. Our server forwards the IP for the check; it is not stored with beta requests. Join checks are off by default, and their outcomes are counted without attaching them to a player.
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