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For teams

The offsite icebreaker that isn’t cringe

Twenty minutes, everyone’s own phone, no forced fun. It works the same whether the room is in one place or half of it is on a call.

Editorial illustration of a team laughing together while answering a live quiz on their phones.
Shared attention, without the forced-fun script
The team check

Four concerns before the room joins.

The practical checks behind an all-hands, offsite or onboarding session, without the forced-fun pitch.

04 questions · all answered
  1. Q01

    “Nobody wants to install anything.”

    In KaBooom

    Players join from a PIN in the browser. No app, no account, no ticket to IT.

  2. Q02

    “HR will ask where the data goes.”

    In KaBooom

    Players give a nickname and nothing else — no email, no phone number, no account. The nickname and score stay in the game report, and that is the entire record. Servers are in the EU.

  3. Q03

    “The last tool capped us at forty people.”

    In KaBooom

    Three hundred players on the Pro plan, and the cap is printed on the plan rather than discovered halfway through.

  4. Q04

    “Half the team dials in from home.”

    In KaBooom

    Share the host screen on the call. Remote players type the same six digits and play from wherever they are.

For teams

Company events belong on Pro.

The Community plan is for open community groups — clubs, meetups, nonprofits. Internal team events are what Pro is for.